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CheckMesh

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Codigo De Validacion Para Rhinocerosl Fix

Checks mesh objects for errors, which helps clean up, repair, and close mesh files for rapid prototype printing

.

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Steps:

  • Select
    mesh objects.

Use the CheckMesh command when generating an STL mesh for rapid prototyping
to troubleshoot imported and Rhino-generated meshes. Using CheckMesh and then fixing any indicated errors will minimize down-process errors. The command test results along with detailed information about the mesh. Use this information as a checklist for mesh repair.

Errors

Degenerate faces

Fix with the CullDegenerateMeshFaces
command.

Zero length edges

Zero-length edges typically are the result of degenerate faces. Fix with the CullDegenerateMeshFaces
command.

Non manifold edges

Use the CullDegenerateMeshFaces
command and then fix with the ExtractNonManifoldMeshEdges
command.

Naked edges

Naked edges are allowed, but cause problems with rapid prototyping. Use the ShowEdges
command to help find them. Try the FillMeshHole
, FillMeshHoles
, or MatchMeshEdge
commands to remove naked edges.

Duplicate faces

Codigo De Validacion Para Rhinocerosl Fix 2016

Fix with the ExtractDuplicateMeshFaces
command.

Faces that could make it better if their directions were flipped

Fix with the UnifyMeshNormals
command.

Disjoint pieces

Fix with the SplitDisjointMesh
command.

Unused vertices

Unused vertices do not usually cause a problem, and there are no commands to for removing them.

Text Window Options

Copy All

Copies all text in the window to the Clipboard

Save As

Saves the contents of the window to a text file.

Close

Closes the window.

Geometry Fix > Check mesh objects for errors

None

Related topics…

CullDegenerateMeshFaces

Deletes mesh faces that have 0 area, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Steps:

  • Select
    mesh objects.

  • Note: If any vertices are orphaned in the process, they are also removed

Mesh Tools > Cull degenerate mesh faces

Mesh > Mesh Edit Tools > Cull Degenerate Mesh Faces

Related topics…

PatchSingleFace

Fills a mesh hole with a single mesh face, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Steps:

  • Select

    two edges or vertices of a mesh.

Options

JoinMesh

If Yes, the new faces are joined to the original mesh.

Mesh Tools > Add a mesh face

Mesh > Mesh Repair Tools > Patch Single Face

Related topics…

FillMeshHole

Fills a selected hole, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Fills a hole in the mesh selected by picking the hole edge. The command searches around the naked edge you select and attempts to create a closed boundary to fill.

Steps

  • Select
    a mesh hole boundary.

Note: Mesh boundaries and other subparts cannot be selected in a shaded view.

Options

JoinMesh

If Yes, the new faces are joined to the original mesh.

Mesh Tools > Fill Mesh Hole

Mesh > Mesh Repair Tools > Fill Hole

Related topics…

FillMeshHoles

Fills all holes in a polygon mesh object with triangular faces, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Steps:

  • Select
    mesh objects.

Mesh Tools > Fill all holes in mesh (Right click)

Mesh > Mesh Repair Tools > Fill Holes

Related topics…

UnifyMeshNormals

Changes the normal direction of the faces in a mesh object so they all point in a consistent direction, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Steps:

  • Select
    a single unjoined mesh.

  • The normals of all the faces of the mesh will now point to one side of the mesh.

    The UnifyMeshNormals command changes the direction of the surface normals of a mesh object so all normals face the same direction. This command is useful for tidying up your mesh objects for export into 3D Studio. Rhino’s Advanced Display Settings
    let you display the front and back faces in different colors. This will show you whether the normals need to be unified.

Notes

  • If UnifyMeshNormals doesn’t seem to affect your mesh, explode it. Once the normals are correct, re-join the meshes.

  • A polygon can have two types of normals: vertex normals and a face normal.

  • All polygons have a face normal direction, but many polygon meshes do not have vertex normals. For example, 3DFace
    objects, mesh primitives, and polygon meshes imported in formats other than 3DM and 3DS do not have vertex normals.

    In general, the order of the vertices in a polygon determines the face normal direction. The order of the vertices should be either clockwise or counterclockwise. You can determine the normal direction from the vertices using the right-hand rule.

    You use the UnifyMeshNormals command primarily to make sure that the vertex order of all polygons in welded mesh is the same.

Example

A potential work flow is as follows:

  1. Import STL file
    Tropico 6 beta download mac. with holes in it.

  2. Fill the holes
    in the mesh.

  3. Weld
    the mesh setting the welding angle to 180 to make sure all vertices get welded.

  4. Use UnifyMeshNormals.

  5. Turn on one sided rendering and shade the model to see if the mesh face normals point in or out. If you see inside the mesh, normals point the wrong way.

  6. Use Flip
    to change the mesh normal direction if necessary.

  7. Export
    in desired format.

Mesh > Unify Mesh Normals

STL Tools > Unify Mesh Normals

Mesh > Mesh Repair Tools > Unify Normals

Related topics…

AlignMeshVertices

Forces mesh vertices
within a specified distance to the same location, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Steps:

  • Select
    mesh objects or click an option.

  • If the distances between mesh vertices are smaller than the value of DistanceToAdjust, the vertices are forced together.

    This command is useful for fixing areas that have many vertices that should be in the same spot but for some reason are not.

Options

SelectVertices

Select vertices to align.

Fix

SelectNakedEdges

Select naked edges to align all vertices on the edge.

DistanceToAdjust

Set the tolerance distance.

Mesh Tools > Align mesh vertices to tolerance

Mesh > Mesh Repair Tools > Align Mesh Vertices

Related topics…

RebuildMesh

Strips texture coordinate, vertex colors, surface curvatures and surface parameters from a mesh and recreates only the face and vertex normals, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Vertices
and faces are kept. Face normals and vertex normals are recalculated. Texture coordinates, vertex colors, surface curvatures, and surfaces parameters are not replaced. Use this command to rebuild meshes that are not acting properly.

Steps:

  • Select
    mesh objects.

Mesh Tools > Rebuild mesh

Mesh Tools > Rebuild mesh

Related topics…

RebuildMeshNormals

Removes mesh normals and reconstructs the face and vertex normals based on the orientation of the faces, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Steps:

  • Select
    mesh objects.

Mesh Tools > Rebuild mesh normals

Mesh > Mesh Repair Tools > Rebuild Mesh Normals

Related topics…

ReduceMesh

Reduces the number of polygons in a polygon mesh and converts mesh quadrangles to triangles.

Steps:

  1. Select
    mesh objects.

  2. Set the new polygon count.

  3. To see the results of the reduction, click Preview.

Notes

  • If the mesh has quadrangles in it, the count of starting triangles is the number of triangles after all of the quadrangles are split. Only triangles can be made in the new mesh, so it is possible to reduce the mesh and have more faces than you started with.

  • It is possible to end up with meshes whose edges are shared by more than two faces (non-manifold), which may be undesirable in some cases. For one thing, this makes it hard to tell where the inside is.

-ReduceMesh

Mesh > Reduce Mesh Polygon Count

Mesh > Mesh Edit Tools > Collapse > Reduce Vertex Count

Related topics…

DeleteMeshFaces

Removes selected mesh faces from the parent mesh creating a hole, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Steps:

  • Select

    mesh faces.

Note: This command is most effective in a shaded display mode since then the user can pick within a shaded mesh facet to select it.

Mesh Tools > Delete mesh faces

Mesh > Mesh Edit Tools > Delete Mesh Faces

Related topics…

SwapMeshEdge

Transposes the corners of mesh triangles that share an edge, which helps clean up, repair, and close mesh files for rapid prototype printing

. The edge must be shared by two faces.

Steps:

  • Select
    a shared mesh edge.

Note: Mesh edges and other subparts cannot be selected in a shaded view.

Mesh Tools > Swap mesh edge

Mesh > Mesh Repair Tools > Swap Edge

Related topics…

MatchMeshEdge

Moves face edges of an open mesh to meet adjacent face edges exactly so the mesh will be closed, which helps clean up, repair, and close mesh files for rapid prototype printing

.

First, the command will try to match vertices, then it will try to split edges to make the edges match. No part of the mesh is moved more than the specified tolerance.

You can use this command either on the complete mesh or on selected edges.

When selecting a whole mesh, using a high tolerance can create unexpected results. Use larger tolerances only if you select specific edges to close.

Before edge matching, magenta edges are open. The size of the fillet is labeled.

Steps:

  • Select
    a mesh edge.

Options

PickEdges

Select specific edges to match.

DistanceToAdjust

Set the tolerance distance.

RatchetMode

If Yes, matching the mesh takes place in four passes starting at a tolerance that is smaller than your specified tolerance and working up to the specified tolerance with successive passes. This matches small edges first and works up to larger edges.

Mesh > Match mesh edges

Mesh Tools > Match mesh edges

Mesh > Mesh Repair Tools > Match Mesh Edge

Related topics…

SplitDisjointMesh

Divides into separate mesh objects meshes that do not connect, but are still one object, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Steps:

Codigo De Validacion Para Rhinocerosl Fix E

  • Select
    a mesh.

A mesh object has the ability to appear to be separate objects while still belonging to the same mesh.

This can happen due to mesh editing or by importing a mesh in this condition.

Mesh Tools > Split disjoint mesh

Mesh > Mesh Repair Tools > Split Disjoint Mesh

Related topics…

SplitMeshEdge

Divides a mesh edge to create two or more triangles, which helps clean up, repair, and close mesh files for rapid prototype printing

.

Steps:

  1. Select
    a mesh edge.

  2. Pick

    a location for the split.

Use the SplitMeshEdge command to specify how you want to split faces, and then match an adjacent mesh using the MatchMeshEdge
command.

Mesh Tools > Split a mesh edge

Mesh > Mesh Repair Tools > Split Edge

Related topics…

ThicknessAnalysis

Uses a false-color
display to evaluate the distances between two surfaces.

Steps:

  • Type the minimum or maximum acceptable thickness.

Surface Analysis > Thickness Analysis

None

Related topics…

Codigo De Validacion Para Rhinocerosl Fixation

ThicknessAnalysisOff

Turns the false color
thickness analysis display off.

Surface Analysis > Thickness Analysis Off (Right click)

None

Related topics…

Check/Repair

-->Fix
Identificador de la reglaRule IDCA1416CA1416
CategoríaCategoryMicrosoft. InteroperabilityMicrosoft.Interoperability
Corrección o interrupciónFix is breaking or non-breakingPoco problemáticoNon-breaking

CausaCause

Se detectan infracciones si se usa una API específica de la plataforma en el contexto de una plataforma diferente o si no se comprueba la plataforma (independiente de la plataforma).Violations are reported if a platform-specific API is used in the context of a different platform or if the platform isn't verified (platform-neutral).También se muestran las infracciones si se usa una API que no se admite para la plataforma de destino del proyecto.Violations are also reported if an API that's not supported for the target platform of the project is used.

Esta regla está habilitada de forma predeterminada solo para los proyectos que tienen como destino .NET 5,0 o posterior.This rule is enabled by default only for projects targeting .NET 5.0 or later.Sin embargo, puede habilitar para los proyectos que tienen como destino otras plataformas.However, you can enable it for projects that target other frameworks.

Descripción de la reglaRule description

.NET 5,0 agregó nuevos atributos para anotar las API específicas de la plataforma..NET 5.0 added new attributes to annotate platform-specific APIs.Esto funciona de la siguiente manera:This works as follows:

  • Se considera que una API no marcada funciona en todas las plataformas de sistema operativo.An unmarked API is considered to work on all OS platforms.
  • Una API marcada con [SupportedOSPlatform('platformName')] solo se considera portable a las plataformas de sistema operativo especificadas (el atributo se puede aplicar varias veces con distintas plataformas).An API marked with [SupportedOSPlatform('platformName')] is considered only portable to the specified OS platforms (the attribute can be applied multiple times with different platforms).
  • Una API marcada con [UnsupportedOSPlatform('platformName')] se considera no compatible solo con las plataformas de sistema operativo especificadas (el atributo se puede aplicar varias veces con distintas plataformas).An API marked with [UnsupportedOSPlatform('platformName')] is considered unsupported only to the specified OS platforms (the attribute can be applied multiple times with different platforms).
  • Se puede crear una instancia de ambos atributos con o sin números de versión como parte del nombre de la plataforma.Both attributes can be instantiated with or without version numbers as part of the platform name.
  • Si hay una combinación de [SupportedOSPlatform] and [UnsupportedOSPlatform] atributos, se agrupan todos los atributos por identificador de plataforma del sistema operativo:If a combination of [SupportedOSPlatform] and [UnsupportedOSPlatform] attributes are present, we group all attributes by OS platform identifier:
    • Lista de permitidos.Allow list.Si la versión más antigua de cada plataforma de sistema operativo es un atributo [SupportedOSPlatform], se considera que la API solo es compatible con las plataformas de la lista y no es compatible con todas las demás plataformas.If the lowest version for each OS platform is a [SupportedOSPlatform] attribute, the API is considered to only be supported by the listed platforms and unsupported by all other platforms.La lista podría tener un [UnsupportedOSPlatform] atributo con la misma plataforma, pero solo con una versión superior, lo que indica que la API se ha quitado de esa versión.The list could have [UnsupportedOSPlatform] attribute with same platform but only with higher version which denotes that the API is removed from that version.
    • Lista de denegación.Deny list.Si la versión más antigua de cada plataforma de sistema operativo es un atributo [UnsupportedOSPlatform], se considera que la API no es compatible solo con las plataformas de la lista y es compatible con todas las demás plataformas.If the lowest version for each OS platform is an [UnsupportedOSPlatform] attribute, then the API is considered to only be unsupported by the listed platforms and supported by all other platforms.La lista podría tener un [SupportedOSPlatform] atributo con la misma plataforma, pero solo con una versión superior, lo que indica que se ha agregado compatibilidad con la API desde esa versión.The list could have [SupportedOSPlatform] attribute with same platform but only with higher version which denotes that the API is added support from that version.
    • Lista de incoherentes:Inconsistent list.Si la versión más antigua de algunas plataformas es [SupportedOSPlatform] mientras está [UnsupportedOSPlatform] para otras plataformas, se considera incoherente y se omiten algunas anotaciones de la API.If the lowest version for some platforms is [SupportedOSPlatform] while it is [UnsupportedOSPlatform] for other platforms, is considered inconsistent, and the some annotations on the API are ignored.Tenemos previsto introducir otro analizador que genere una advertencia en caso de incoherencia en el futuro.We plan to introduce another analyzer producing a warning in case of inconsistency in the future.

El acceso a las API anotadas con los atributos anteriores desde el contexto de una plataforma diferente podría producir infracciones.Accessing an APIs annotated with the above attributes from the context of a different platform could cause violations.

InfraccionesViolations

  • Si accede a una API que solo se admite en una plataforma especificada ( [SupportedOSPlatform('platformName')] ) desde el código accesible en otras plataformas, verá la siguiente infracción: ' API ' es compatible con ' platformName '.If you access an API that's supported only on a specified platform ([SupportedOSPlatform('platformName')]) from code reachable on other platforms, you'll see the following violation: 'API' is supported on 'platformName'.

    Nota

    Solo se produce una infracción si el proyecto no tiene como destino la plataforma compatible ( net5.0-differentPlatform ).A violation only occurs if the project does not target the supported platform (net5.0-differentPlatform).Esto también se aplica a los proyectos de destinos múltiples.This also applies to multi-targeted projects.No se produce ninguna infracción si el proyecto tiene como destino la plataforma especificada ( net5.0-platformName ).No violation occurs if the project targets the specified platform (net5.0-platformName).

  • El acceso a una API atribuida con [UnsupportedOSPlatform('platformName')] desde un contexto que tiene como destino la plataforma no admitida podría producir una infracción: ' API ' no se admite en ' platformName '.Accessing an API that's attributed with [UnsupportedOSPlatform('platformName')] from a context that targets the unsupported platform could produce a violation: 'API' is unsupported on 'platformName'.

    Nota

    Si está compilando una aplicación que no tiene como destino la plataforma no compatible, no obtendrá ninguna infracción.If you're building an app that doesn't target the unsupported platform, you won't get any violations.Solo se produce una infracción en los casos siguientes:A violation only occurs in the following cases:

    • El proyecto tiene como destino la plataforma que se ha atribuido como no compatible.The project targets the platform attributed as unsupported.
    • platformNameSe incluye en el grupo elementos predeterminados MSBuild<SupportedPlatform> .The platformName is included in the default MSBuild<SupportedPlatform> items group.
    • platformName se incluye manualmente en el grupo de elementos de MSBuild <SupportedPlatform> .platformName is manually included in the MSBuild <SupportedPlatform> items group.

Cómo corregir infraccionesHow to fix violations

Rhinocerosl

La manera recomendada de tratar las infracciones es asegurarse de que solo se llama a las API específicas de la plataforma cuando se ejecuta en una plataforma adecuada.The recommended way to deal with violations is to make sure you only call platform-specific APIs when running on an appropriate platform.Puede conseguirlo excluyendo el código en tiempo de compilación mediante #if y con compatibilidad con múltiples versiones, o llamando condicionalmente al código en tiempo de ejecución.You can achieve this by excluding the code at build time using #if and multi-targeting, or by conditionally calling the code at run time.El analizador reconoce las protecciones de la plataforma en la OperatingSystem clase y System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform .The analyzer recognizes the platform guards in the OperatingSystem class and System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform.

  • Suprima las infracciones rodeando el sitio de llamada con los métodos de la plataforma de protección.Suppress violations by surrounding the call site with the platform guard methods.

  • El analizador también System.Diagnostics.Debug.Assert considera un medio para evitar que el código se alcance en plataformas no compatibles.The analyzer also respects System.Diagnostics.Debug.Assert as a means for preventing the code from being reached on unsupported platforms.Debug.AssertEl uso de permite que la comprobación se recorte fuera de las compilaciones de versión, si se desea.Using Debug.Assert allows the check to be trimmed out of release builds, if desired.

  • Puede elegir marcar sus propias API como específicas de la plataforma y, de hecho, reenviar los requisitos a los autores de las llamadas.You can choose to mark your own APIs as being platform-specific, effectively forwarding the requirements to your callers.Puede aplicar atributos de plataforma a cualquiera de las siguientes API:You can apply platform attributes to any of the following APIs:

    • TiposTypes
    • Miembros (métodos, campos, propiedades y eventos)Members (methods, fields, properties, and events)
    • EnsambladosAssemblies
  • Cuando se aplica un ensamblado o un atributo de nivel de tipo, se considera que todos los miembros del ensamblado o tipo son específicos de la plataforma.When an assembly or type-level attribute is applied, all members within the assembly or type are considered to be platform specific.

Cuándo suprimir advertenciasWhen to suppress warnings

No se recomienda hacer referencia a las API específicas de la plataforma sin un contexto de plataforma o protección adecuado.Referencing platform-specific APIs without a proper platform context or guard is not recommended.Sin embargo, puede suprimir estos diagnósticos de la forma habitual ( <NoWarn> , archivo. editorconfig o #pragma ):However, you can suppress these diagnostics by the usual means (<NoWarn>, .editorconfig file, or #pragma):

Configurar el código para analizarConfigure code to analyze

El analizador está habilitado de forma predeterminada solo para los proyectos que tienen como destino .NET 5,0 o posterior y tienen un AnalysisLevel de 5 o superior.The analyzer is enabled by default only for projects that target .NET 5.0 or later and have an AnalysisLevel of 5 or higher.Puede habilitarlo para las plataformas de destino inferiores a net5.0 agregando el siguiente par clave-valor a un archivo . editorconfig en el proyecto:You can enable it for target frameworks lower than net5.0 by adding the following key-value pair to an .editorconfig file in your project:

Consulte tambiénSee also